A very early prototype of a touch based puzzle game (please excuse the "art"). You must build a pipeline by dropping and rotating tiles under time pressure. Once water starts flowing through a tile you cannot adjust it anymore. If the water runs out of valid paths it's game over.

This is being built in Unity to learn the new 2D tools in 4.3. The target platform is Android. I'm looking for an artist to commission for the texture work (contact me if interested).